Amberworld Logo by Oliver Gantert

... Ambermoon File Format Info ...

Combat_background.amb GFX width 320, 5 planes
Dictionary.german TXT array of strings
Event_pix.amb GFX width 320, 5 planes
Floors.amb GFX width 64, 4 planes
1/2/3 Icon_gfx.amb GFX width 16, 5 planes
Layouts.amb GFX width 320, 3 planes
Monster_gfx.amb GFX width 96, 5 planes
Palettes.amb PAL
Party_gfx.amb GFX width 16, 5 planes
Pics_80x80.amb GFX width 80, 5 planes
Portraits.amb GFX width 32, 5 planes
Saves savegame catalog
Stationary GFX width 32, 5 planes *
Travel_gfx.amb GFX width 16, 4 planes

Automap_graphics GFX
Combat_graphics GFX
Lab_background.amb GFX
Object_icons GFX
NPC_gfx.amb GFX
Riddlemouth_graphics GFX
1/2/3 Map_data.amb MAP
1/2/3 Map_texts.amb TXT mostly strings, header unknown
Monster_char_data.amb monster descriptions
Monster_groups.amb monster formations (36 bytes)
NPC_char.amb NPC descriptions
NPC_texts.amb TXT mostly strings, header unknown
Object_texts.amb TXT mostly strings, header unknown
Party_texts.amb TXT mostly strings, header unknown
Place_data contains names of locations
2/3 Wall3D.amb GFX 128x80, 4bit

Extro_music SonicArranger with code
Intro_music SonicArranger with code
Music.amb SonicArranger without code

Icon_data.amb array of 2500 x 64bit values
2/3 Lab_data.amb labyrinth data?
2/3 Object3D.amb looks very cryptic (float?)
2/3 Overlay3D.amb looks very cryptic (float?)
Save.00/Automap.amb 85 small files
Save.00/Chest_data.amb 256 files with 148 bytes
Save.00/Merchant_data.amb 33 files with 144 bytes
Save.00/Party_char.amb status of all 15 PCs
Save.00/Party_data.sav