Combat_background.amb | GFX width 320, 5 planes |
Dictionary.german | TXT array of strings |
Event_pix.amb | GFX width 320, 5 planes |
Floors.amb | GFX width 64, 4 planes |
1/2/3 Icon_gfx.amb | GFX width 16, 5 planes |
Layouts.amb | GFX width 320, 3 planes |
Monster_gfx.amb | GFX width 96, 5 planes |
Palettes.amb | PAL |
Party_gfx.amb | GFX width 16, 5 planes |
Pics_80x80.amb | GFX width 80, 5 planes |
Portraits.amb | GFX width 32, 5 planes |
Saves | savegame catalog |
Stationary | GFX width 32, 5 planes * |
Travel_gfx.amb | GFX width 16, 4 planes |
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Automap_graphics | GFX |
Combat_graphics | GFX |
Lab_background.amb | GFX |
Object_icons | GFX |
NPC_gfx.amb | GFX |
Riddlemouth_graphics | GFX |
1/2/3 Map_data.amb | MAP |
1/2/3 Map_texts.amb | TXT mostly strings, header unknown |
Monster_char_data.amb | monster descriptions |
Monster_groups.amb | monster formations (36 bytes) |
NPC_char.amb | NPC descriptions |
NPC_texts.amb | TXT mostly strings, header unknown |
Object_texts.amb | TXT mostly strings, header unknown |
Party_texts.amb | TXT mostly strings, header unknown |
Place_data | contains names of locations |
2/3 Wall3D.amb | GFX 128x80, 4bit |
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Extro_music | SonicArranger with code |
Intro_music | SonicArranger with code |
Music.amb | SonicArranger without code |
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Icon_data.amb | array of 2500 x 64bit values |
2/3 Lab_data.amb | labyrinth data? |
2/3 Object3D.amb | looks very cryptic (float?) |
2/3 Overlay3D.amb | looks very cryptic (float?) |
Save.00/Automap.amb | 85 small files |
Save.00/Chest_data.amb | 256 files with 148 bytes |
Save.00/Merchant_data.amb | 33 files with 144 bytes |
Save.00/Party_char.amb | status of all 15 PCs |
Save.00/Party_data.sav | |
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